Advanced Textile Technology ›› 2024, Vol. 32 ›› Issue (3): 129-140.

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Research progress of virtual clothing under the background of metaverse

  

  1. a. School of Information Engineering; b. Huzhou Waters Robotics Technology Key Laboratory, Huzhou University, Huzhou 313000, China
  • Online:2024-03-10 Published:2024-03-20

元宇宙时代下虚拟服装的研究进展

  

  1. 湖州师范学院,a.信息工程学院;b.湖州市水域机器人技术重点实验室,浙江湖州 313000
  • 通讯作者: 王泽峰,E-mail:02955@zjhu.edu.cn
  • 作者简介:顾善琪(2000—),女,浙江湖州人,硕士研究生,主要从事计算机视觉方面的研究。

Abstract: Virtual clothing is a virtual reality application based on computer technology. Its background and purpose are to provide people with a new fashion experience. With the rapid development of virtual reality technology, virtual clothing has begun to show more and more application scenarios, such as virtual fitting and metaverse. Virtual clothing can not only provide consumers with a better shopping experience, but also reduce the cost of the brand and reduce environmental pollution. Therefore, there are great potential and development space for the research and application of virtual clothing .
The research of virtual clothing began in the 1980s. Early studies mainly focused on physical simulation technology of cloth. For example, in 1986, WEIL proposed a method based on cloth synthesis. Subsequently, TERZOPOULOS et al. extended it to elastic deformation and inelastic deformation, such as the elastic deformation model proposed in 1987 and the inelastic deformation model concerning viscoelasticity, plasticity and fracture proposed in 1988. Researchers are committed to improving the realism and fidelity of virtual clothing, and effectively reducing the amount of calculation and simulation complexity. 
With the continuous advancement of technology, the research of virtual clothing has gradually shifted to application. Aiming at the bottleneck problem of virtual fitting, many studies have focused on optimizing the fitting process. For example, KOO et al. proposed the problem of semi-drag skirt cutting angle in 2009, while WANG and LIU developed a virtual fitting platform based on CLO3D in 2020.
In the context of the metaverse, the research of virtual fashion is increasingly focused on the integration of cutting-edge technologies such as artificial intelligence and blockchain, like artificial intelligence-based textile feature modeling, and probability distribution model of virtual try-on experience. In addition, with the development of blockchain technology, the application of non-homogeneous tokens (NFT) in the field of virtual fashion has also begun to receive attention. For the display of virtual fashion, virtual try-on systems based on technologies such as augmented reality (AR) and virtual reality (VR) in existing research have broad application prospects.
Virtual clothing is always committed to providing a new fashion experience. In the past few decades, researchers have made a lot of progress from physical simulation to the application of metaverse. In the future, virtual clothing will continue to grow and develop, and will be applied in more markets and application scenarios. At the same time, the emergence of various emerging technologies will also bring new opportunities and challenges to the development of virtual clothing. Therefore, researchers need to continue to pay attention to the development trends and needs of the virtual clothing field, and propose more innovative solutions to promote the rapid development of virtual clothing technology.

Key words:  , digital fashion, 3D modeling, augmented reality, virtual reality, blockchain, metaverse

摘要: 虚拟服装是时尚产业中的新兴领域,随着元宇宙时代的到来,其发展前景和应用场景备受关注。为探讨元宇宙时代下虚拟服装的研究现状和发展趋势,首先总结了虚拟服装运用的关键技术以及目前面临的技术瓶颈。调查研究发现,虚拟服装技术主要包括三维建模、动态模拟、渲染、交互等方面,其中动态模拟和实时渲染是技术难点和热点。这些技术的突破将进一步推动虚拟服装领域的创新和发展,为用户带来更加逼真、个性化的虚拟服装体验。然后介绍了虚拟服装的市场演化、应用场景等。在元宇宙时代,虚拟服装市场的应用正在不断扩大至游戏、社交、娱乐和教育等领域,这为虚拟服装带来了更多机遇和挑战,需要进一步提高技术水平和创新设计理念。

关键词: 数字化时装, 3D建模, 增强现实, 虚拟现实, 区块链, 元宇宙

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